![]() ![]() EVERYTHING IS USEFUL ! Nothing is ****, you can use everything !Īnd I'm sure i forgot some interesting points The Team is listening to player to improve and balance things, and only to improve the player experience A complete rework of Snack, it's very appreciate You can now capture some new monsters, and that's nice EVERY skill has been rework, and made the No SP gameplay interresting A new complete system of craft with MANY things to explore (new buffs, new items, and i'm sure i didn't see everything) The game design is incredible in many points : Everything is perfect, even better than the official. Really, I have nothing to say about fluidity and fonctionnality about NW. I never felt any lag (except in a short period when a dumbass monkey used a DDoS process) I played NosWings during the Closed and Open BETA, and in a few month, they fix almost every (very) little bug that can occured (and doesn't affect the game at all). More announcements will come later to collect your feedback to improve our project (yes, we are always listening to our players!) I've bought NWC and spent them, will I get them back?Īll your bought (no coupons) NWC will be back like if you spent none of them in our shop! Are you going to scam us like other servers? Yes of course, now that we are rich, we are going to open another server with different names Of course not, we have worked so hard on this project, our goal is to be the best server, it's only the beginning. We don't know yet, we would like to implement all these things ASAP, from one to two weeks, we will keep you informed! Some codebase cleanup to improve maintainability of our big project (more than 1kk lines of code)Īnd of course, as usual, fixing some more bugs that are remaining How long will the server be offline? Enhance our global project stability, monitoring & resiliency (avoid a complete reset in case one of our servers burn) Timespaces (don't worry, we are not implementing every single TS from the main quest, we're going to add custom cool TS to add more activities ingame!) Act5/5.2 (most of it is ready, we could have let you play but it wouldn't be as good as first acts) Custom Features (cool things, sorry no spoiler) Keeping the server online, solving players' problem is really time consuming and we would like to focus on preparing the release: Why do we want to take server down before release? ![]() Yesterday, the server had a freeze on Berios' skills, we know why and it will be fixed, however, on normal game scenarios, this would never have happenned but we are always happy to find this kind of intensive situation that push us to improve even more our server code. We have learned A LOT during these past two weeks, our multiple stress test events showed us some remaining things that we need to do for an event better stability. ![]() ![]() You can find every you need (registration, discord group, forum, etc) on our webpage Client size is 2.3GB becouse it's a customized client which we will modify and update, so it will not be compatible with original Nostale files.First of all, we would like to thank all of you for playing on our server during its Open Beta testing phase Now we don't need GMs but we are open to every developer which is interested in helping (with possible monetary incentive when donations allow us to it). Things like Glacernon, Raids, Instant Battle, Pets and Partners (with its equipments), every buffs and debuffs, every skills (some of them with customized functions), craft system, LOD, etc are working and improving on Eastmile. We are working on balance all classes, SPs, equipments, pets and partners, every game modes in the server, etc. That's why we are doing a server totally different to every other. Eastmile is a serious server project with some months of work of a beginner developer (me) and help of adult people wich has played Nostale for lot of years and have lot of experience (even working on professional teams). ![]()
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